Large Town: Nosi̽m Schyhye̜ Ner

Nosi̽m Schyhye̜ Ner

Nosi̽m Schyhye̜ Ner
Example Wood Elven architecture.
StateWarrenese Shogunate
ProvenceChyûyu̽ Lu̹sû Empire
Sub ProvenceBekhisiz̄ubema Zone
RegionFlirihar Heathland
Founded1078
Community LeaderLaird Correcu Martheeh
Area6 km2 (2 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation5292 m (17362 ft)
Average Yearly Precipitation153 cm/y (60 in/y)
Population1527
Population Density254 people per km2 (763 people per mi2)
Town AuraCharm
Naming
Native nameNosi̽m Schyhye̜ Ner
Pronunciation/ˈnosi̽m/ /sce̜/
Direct Translation[fashionable] [aunt]
Translation[Not Yet Translated]

Nosi̽m Schyhye̜ Ner (/ˈnosi̽m/ /sce̜/ [fashionable] [aunt]) is a subtropical Large Town located in Bekhisiz̄ubema Zone, Chyûyu̽ Lu̹sû Empire, within the Warrenese Shogunate.

The name Nosi̽m Schyhye̜ Ner is derived from the Wood Elvish language, as Nosi̽m Schyhye̜ Ner was founded by Tsîv Phrubegra, who was culturaly Wood Elven.

Climate

Nosi̽m Schyhye̜ Ner has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a freezing -1°C (31°F). Nosi̽m Schyhye̜ Ner receives an average of 153 cm/y (60 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Nosi̽m Schyhye̜ Ner covers an area of nearly 6 km2 (2 mi2), and an average elevation of 5292 m (17362 ft) above sea level.

Overview

Nosi̽m Schyhye̜ Ner was founded durring the late 12th century in fall of the year 1078, by Tsîv Phrubegra. The establishment of the new community went well, with no major obsticles durring construction.

Nosi̽m Schyhye̜ Ner was built using the conventions of Wood Elven durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Nosi̽m Schyhye̜ Ner is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Nosi̽m Schyhye̜ Ner is buildings are built arround a single restrictive paverstone mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Nosi̽m Schyhye̜ Ner's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Astonishigly, the monster and outlaw focused fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Right off the bat Nosi̽m Schyhye̜ Ner hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. The town is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Nosi̽m Schyhye̜ Ner has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nosi̽m Schyhye̜ Ner. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nosi̽m Schyhye̜ Ner's parks.

Nosi̽m Schyhye̜ Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nosi̽m Schyhye̜ Ner.

Nosi̽m Schyhye̜ Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nosi̽m Schyhye̜ Ner has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nosi̽m Schyhye̜ Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nosi̽m Schyhye̜ Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nosi̽m Schyhye̜ Ner's public wards, blessings, and other arcane systems.

Nosi̽m Schyhye̜ Ner possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Nosi̽m Schyhye̜ Ner's grid is powered by a boiler and turbine based power plant.

Nosi̽m Schyhye̜ Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nosi̽m Schyhye̜ Ner's natural decorations nor waterways.

Nosi̽m Schyhye̜ Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nosi̽m Schyhye̜ Ner has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Nosi̽m Schyhye̜ Ner's bank was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Nosi̽m Schyhye̜ Ner vermin leave small tokens in payment for food taken.

The Guardian Doll near Nosi̽m Schyhye̜ Ner are known to be quite timid.

Nosi̽m Schyhye̜ Ner's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Invocation energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 6
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 3
  • Shepherds: 4
    • Farmland: 6169 m2
    • Cattle and Similar Creatures: 381
    • Poultry: 4581
    • Swine: 305
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 152

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 12
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 9
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 16
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

496 of Nosi̽m Schyhye̜ Ner's population work within a Foundational Occupation.

970 of Nosi̽m Schyhye̜ Ner's population do not work in a formal occupation, but do contribute to the local economy. 61 (4%) are noncontributers.

Points of Interest

Nosi̽m Schyhye̜ Ner was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

Nosi̽m Schyhye̜ Ner makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a pair of boots of Transmutation, an a pair of boots imbued with potent amounts of Transmutation energies was created near Nosi̽m Schyhye̜ Ner by in time immemorial, reportedly some time during the early 2nd century.

History